Is the process to build interfaces in software or computerized devices, focusing on looks or style.
In this phase we explore the design by means of creating low fidelity wireframes. We explore different design approaches and see what is the best solution. The main point of wireframes is to let everyone gives their idea, exploring options and once everyone agrees on one, we can start further design without any changes or confusion.
Visual design is a collage of tangible. We create visual design elements, like colour palette, font, or button style, which helps to communicate a concrete visual language with stakeholders. The main goal of the Visual Design is to shape and improve UX with the help of illustrations, photography, typography, space, layouts, and color. ‘Line, shape, negative space, texture’ — it’s all about visual design. Visual design helps people to visualize how individual elements come together.
High-fidelity prototyping requires more time, specialized skills and resources. A high-fidelity prototype is a computer-based interactive representation of the design in its closest resemblance to the final version in terms of details and functionality. It usually presents usability and realism all in one.
A style guide is a set of standards that establish and enforce style to improve communication. It unifies the design standard and significantly impacts the productivity of your team.
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